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import { untrack } from "svelte";
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import { extract } from "../extract/index.js";
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import { defaultWindow } from "../../internal/configurable-globals.js";
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/**
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* Wrapper over {@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame requestAnimationFrame},
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* with controls for pausing and resuming the animation, reactive tracking and optional limiting of fps, and utilities.
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*/
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export class AnimationFrames {
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#callback;
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#fpsLimitOption = 0;
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#fpsLimit = $derived(extract(this.#fpsLimitOption) ?? 0);
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#previousTimestamp = null;
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#frame = null;
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#fps = $state(0);
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#running = $state(false);
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#window = defaultWindow;
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constructor(callback, options = {}) {
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if (options.window)
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this.#window = options.window;
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this.#fpsLimitOption = options.fpsLimit;
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this.#callback = callback;
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this.start = this.start.bind(this);
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this.stop = this.stop.bind(this);
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this.toggle = this.toggle.bind(this);
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$effect(() => {
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if (options.immediate ?? true) {
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untrack(this.start);
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}
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return this.stop;
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});
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}
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#loop(timestamp) {
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if (!this.#running || !this.#window)
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return;
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if (this.#previousTimestamp === null) {
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this.#previousTimestamp = timestamp;
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}
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const delta = timestamp - this.#previousTimestamp;
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const fps = 1000 / delta;
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if (this.#fpsLimit && fps > this.#fpsLimit) {
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this.#frame = this.#window.requestAnimationFrame(this.#loop.bind(this));
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return;
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}
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this.#fps = fps;
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this.#previousTimestamp = timestamp;
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this.#callback({ delta, timestamp });
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this.#frame = this.#window.requestAnimationFrame(this.#loop.bind(this));
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}
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start() {
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if (!this.#window)
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return;
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this.#running = true;
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this.#previousTimestamp = 0;
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this.#frame = this.#window.requestAnimationFrame(this.#loop.bind(this));
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}
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stop() {
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if (!this.#frame || !this.#window)
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return;
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this.#running = false;
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this.#window.cancelAnimationFrame(this.#frame);
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this.#frame = null;
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}
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toggle() {
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this.#running ? this.stop() : this.start();
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}
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get fps() {
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return !this.#running ? 0 : this.#fps;
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}
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get running() {
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return this.#running;
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}
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}
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