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Stackq/node_modules/runed/dist/utilities/finite-state-machine/finite-state-machine.svelte.js
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eewing cf73cd3b4c INIT
2026-02-17 14:10:16 -06:00

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JavaScript

export function isLifecycleFnMeta(meta) {
return (!!meta &&
typeof meta === "object" &&
"to" in meta &&
"from" in meta &&
"event" in meta &&
"args" in meta);
}
/**
* Defines a strongly-typed finite state machine.
*
* @see {@link https://runed.dev/docs/utilities/finite-state-machine}
*/
export class FiniteStateMachine {
#current = $state();
states;
#timeout = {};
constructor(initial, states) {
this.#current = initial;
this.states = states;
this.send = this.send.bind(this);
this.debounce = this.debounce.bind(this);
// synthetically trigger _enter for the initial state.
this.#dispatch("_enter", { from: null, to: initial, event: null, args: [] });
}
#transition(newState, event, args) {
const metadata = { from: this.#current, to: newState, event, args };
this.#dispatch("_exit", metadata);
this.#current = newState;
this.#dispatch("_enter", metadata);
}
#dispatch(event, ...args) {
const action = this.states[this.#current]?.[event] ?? this.states["*"]?.[event];
if (action instanceof Function) {
if (event === "_enter" || event === "_exit") {
if (isLifecycleFnMeta(args[0])) {
action(args[0]);
}
else {
console.warn("Invalid metadata passed to lifecycle function of the FSM.");
}
}
else {
return action(...args);
}
}
else if (typeof action === "string") {
return action;
}
else if (event !== "_enter" && event !== "_exit") {
console.warn("No action defined for event", event, "in state", this.#current);
}
}
/** Triggers a new event and returns the new state. */
send(event, ...args) {
const newState = this.#dispatch(event, ...args);
if (newState && newState !== this.#current) {
this.#transition(newState, event, args);
}
return this.#current;
}
/** Debounces the triggering of an event. */
async debounce(wait = 500, event, ...args) {
if (this.#timeout[event]) {
clearTimeout(this.#timeout[event]);
}
return new Promise((resolve) => {
this.#timeout[event] = setTimeout(() => {
delete this.#timeout[event];
resolve(this.send(event, ...args));
}, wait);
});
}
/** The current state. */
get current() {
return this.#current;
}
}