Add barcode-detector-api-polyfill dependency and update environment variable declarations in SvelteKit project
This commit is contained in:
+909
@@ -0,0 +1,909 @@
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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import { ArgumentException, BinaryBitmap, ChecksumException, DecodeHintType, FormatException, HybridBinarizer, NotFoundException, } from '@zxing/library';
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import { HTMLCanvasElementLuminanceSource } from '../common/HTMLCanvasElementLuminanceSource';
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import { canEnumerateDevices, hasNavigator } from '../common/navigator-utils';
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const defaultOptions = {
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delayBetweenScanAttempts: 500,
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delayBetweenScanSuccess: 500,
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tryPlayVideoTimeout: 5000,
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};
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/**
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* Base class for browser code reader.
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*/
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export class BrowserCodeReader {
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/**
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* Creates an instance of BrowserCodeReader.
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* @param {Reader} reader The reader instance to decode the barcode
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* @param hints Holds the hints the user sets for the Reader.
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*/
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constructor(reader, hints = new Map(), options = {}) {
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this.reader = reader;
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this.hints = hints;
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this.options = Object.assign(Object.assign({}, defaultOptions), options);
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}
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/**
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* Allows to change the possible formats the decoder should
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* search for while scanning some image. Useful for changing
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* the possible formats during BrowserCodeReader::scan.
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*/
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set possibleFormats(formats) {
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this.hints.set(DecodeHintType.POSSIBLE_FORMATS, formats);
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}
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/**
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* Defines what the videoElement src will be.
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*
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* @param videoElement
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* @param stream The stream to be added as a source.
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*/
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static addVideoSource(videoElement, stream) {
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// Older browsers may not have `srcObject`
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try {
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// @note Throws Exception if interrupted by a new loaded request
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videoElement.srcObject = stream;
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}
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catch (err) {
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console.error("got interrupted by new loading request");
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}
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}
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/**
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* Enables or disables the torch in a media stream.
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*
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* @experimental This doesn't work across all browsers and is still a Draft.
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*/
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static mediaStreamSetTorch(track, onOff) {
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return __awaiter(this, void 0, void 0, function* () {
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yield track.applyConstraints({
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advanced: [{
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fillLightMode: onOff ? 'flash' : 'off',
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torch: onOff ? true : false,
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}],
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});
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});
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}
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/**
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* Checks if the stream has torch support.
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*/
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static mediaStreamIsTorchCompatible(params) {
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const tracks = params.getVideoTracks();
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for (const track of tracks) {
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if (BrowserCodeReader.mediaStreamIsTorchCompatibleTrack(track)) {
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return true;
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}
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}
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return false;
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}
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/**
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*
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* @param track The media stream track that will be checked for compatibility.
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*/
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static mediaStreamIsTorchCompatibleTrack(track) {
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try {
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const capabilities = track.getCapabilities();
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return 'torch' in capabilities;
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}
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catch (err) {
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// some browsers may not be compatible with ImageCapture
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// so we are ignoring this for now.
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// tslint:disable-next-line:no-console
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console.error(err);
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// tslint:disable-next-line:no-console
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console.warn('Your browser may be not fully compatible with WebRTC and/or ImageCapture specs. Torch will not be available.');
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return false;
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}
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}
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/**
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* Checks if the given video element is currently playing.
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*/
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static isVideoPlaying(video) {
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return video.currentTime > 0 && !video.paused && video.readyState > 2;
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}
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/**
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* Searches and validates a media element.
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*/
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static getMediaElement(mediaElementId, type) {
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const mediaElement = document.getElementById(mediaElementId);
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if (!mediaElement) {
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throw new ArgumentException(`element with id '${mediaElementId}' not found`);
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}
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if (mediaElement.nodeName.toLowerCase() !== type.toLowerCase()) {
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throw new ArgumentException(`element with id '${mediaElementId}' must be an ${type} element`);
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}
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return mediaElement;
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}
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/**
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* Receives a source and makes sure to return a Video Element from it or fail.
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*/
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static createVideoElement(videoThingy) {
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if (videoThingy instanceof HTMLVideoElement) {
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return videoThingy;
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}
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if (typeof videoThingy === 'string') {
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return BrowserCodeReader.getMediaElement(videoThingy, 'video');
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}
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if (!videoThingy && typeof document !== 'undefined') {
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const videoElement = document.createElement('video');
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videoElement.width = 200;
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videoElement.height = 200;
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return videoElement;
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}
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throw new Error('Couldn\'t get videoElement from videoSource!');
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}
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/**
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* Receives a source and makes sure to return an Image Element from it or fail.
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*/
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static prepareImageElement(imageSource) {
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if (imageSource instanceof HTMLImageElement) {
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return imageSource;
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}
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if (typeof imageSource === 'string') {
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return BrowserCodeReader.getMediaElement(imageSource, 'img');
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}
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if (typeof imageSource === 'undefined') {
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const imageElement = document.createElement('img');
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imageElement.width = 200;
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imageElement.height = 200;
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return imageElement;
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}
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throw new Error('Couldn\'t get imageElement from imageSource!');
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}
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/**
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* Sets a HTMLVideoElement for scanning or creates a new one.
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*
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* @param videoElem The HTMLVideoElement to be set.
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*/
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static prepareVideoElement(videoElem) {
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const videoElement = BrowserCodeReader.createVideoElement(videoElem);
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// @todo the following lines should not always be done this way, should conditionally
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// change according were we created the element or not
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// Needed for iOS 11
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videoElement.setAttribute('autoplay', 'true');
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videoElement.setAttribute('muted', 'true');
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videoElement.setAttribute('playsinline', 'true');
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return videoElement;
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}
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/**
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* Checks if and HTML image is loaded.
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*/
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static isImageLoaded(img) {
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// During the onload event, IE correctly identifies any images that
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// weren't downloaded as not complete. Others should too. Gecko-based
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// browsers act like NS4 in that they report this incorrectly.
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if (!img.complete) {
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return false;
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}
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// However, they do have two very useful properties: naturalWidth and
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// naturalHeight. These give the true size of the image. If it failed
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// to load, either of these should be zero.
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if (img.naturalWidth === 0) {
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return false;
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}
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// No other way of checking: assume it’s ok.
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return true;
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}
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/**
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* Creates a binaryBitmap based in a canvas.
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*
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* @param canvas HTML canvas element containing the image source draw.
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*/
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static createBinaryBitmapFromCanvas(canvas) {
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const luminanceSource = new HTMLCanvasElementLuminanceSource(canvas);
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const hybridBinarizer = new HybridBinarizer(luminanceSource);
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return new BinaryBitmap(hybridBinarizer);
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}
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/**
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* Overwriting this allows you to manipulate the snapshot image in anyway you want before decode.
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*/
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static drawImageOnCanvas(canvasElementContext, srcElement) {
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canvasElementContext.drawImage(srcElement, 0, 0);
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}
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static getMediaElementDimensions(mediaElement) {
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if (mediaElement instanceof HTMLVideoElement) {
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return {
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height: mediaElement.videoHeight,
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width: mediaElement.videoWidth,
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};
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}
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if (mediaElement instanceof HTMLImageElement) {
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return {
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height: mediaElement.naturalHeight || mediaElement.height,
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width: mediaElement.naturalWidth || mediaElement.width,
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};
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}
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throw new Error('Couldn\'t find the Source\'s dimensions!');
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}
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/**
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* 🖌 Prepares the canvas for capture and scan frames.
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*/
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static createCaptureCanvas(mediaElement) {
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if (!mediaElement) {
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throw new ArgumentException('Cannot create a capture canvas without a media element.');
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}
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if (typeof document === 'undefined') {
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throw new Error('The page "Document" is undefined, make sure you\'re running in a browser.');
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}
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const canvasElement = document.createElement('canvas');
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const { width, height } = BrowserCodeReader.getMediaElementDimensions(mediaElement);
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canvasElement.style.width = width + 'px';
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canvasElement.style.height = height + 'px';
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canvasElement.width = width;
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canvasElement.height = height;
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return canvasElement;
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}
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/**
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* Just tries to play the video and logs any errors.
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* The play call is only made is the video is not already playing.
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*/
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static tryPlayVideo(videoElement) {
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return __awaiter(this, void 0, void 0, function* () {
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if (videoElement === null || videoElement === void 0 ? void 0 : videoElement.ended) {
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// tslint:disable-next-line:no-console
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console.error('Trying to play video that has ended.');
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return false;
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}
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if (BrowserCodeReader.isVideoPlaying(videoElement)) {
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// tslint:disable-next-line:no-console
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console.warn('Trying to play video that is already playing.');
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return true;
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}
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try {
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yield videoElement.play();
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return true;
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}
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catch (error) {
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// tslint:disable-next-line:no-console
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console.warn('It was not possible to play the video.', error);
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return false;
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}
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});
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}
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/**
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* Creates a canvas and draws the current image frame from the media element on it.
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*
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* @param mediaElement HTML media element to extract an image frame from.
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*/
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static createCanvasFromMediaElement(mediaElement) {
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const canvas = BrowserCodeReader.createCaptureCanvas(mediaElement);
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const ctx = canvas.getContext('2d');
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if (!ctx) {
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throw new Error('Couldn\'t find Canvas 2D Context.');
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}
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BrowserCodeReader.drawImageOnCanvas(ctx, mediaElement);
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return canvas;
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}
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/**
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* Creates a binaryBitmap based in some image source.
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*
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* @param mediaElement HTML element containing drawable image source.
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*/
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static createBinaryBitmapFromMediaElem(mediaElement) {
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const canvas = BrowserCodeReader.createCanvasFromMediaElement(mediaElement);
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return BrowserCodeReader.createBinaryBitmapFromCanvas(canvas);
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}
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static destroyImageElement(imageElement) {
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imageElement.src = '';
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imageElement.removeAttribute('src');
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imageElement = undefined;
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}
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/**
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* Lists all the available video input devices.
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*/
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static listVideoInputDevices() {
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return __awaiter(this, void 0, void 0, function* () {
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if (!hasNavigator()) {
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throw new Error('Can\'t enumerate devices, navigator is not present.');
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}
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if (!canEnumerateDevices()) {
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throw new Error('Can\'t enumerate devices, method not supported.');
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}
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const devices = yield navigator.mediaDevices.enumerateDevices();
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const videoDevices = [];
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for (const device of devices) {
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const kind = device.kind === 'video' ? 'videoinput' : device.kind;
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if (kind !== 'videoinput') {
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continue;
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}
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const deviceId = device.deviceId || device.id;
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const label = device.label || `Video device ${videoDevices.length + 1}`;
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const groupId = device.groupId;
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const videoDevice = { deviceId, label, kind, groupId };
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videoDevices.push(videoDevice);
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}
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return videoDevices;
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});
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}
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/**
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* Let's you find a device using it's Id.
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*/
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static findDeviceById(deviceId) {
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return __awaiter(this, void 0, void 0, function* () {
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const devices = yield BrowserCodeReader.listVideoInputDevices();
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if (!devices) {
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return;
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}
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return devices.find((x) => x.deviceId === deviceId);
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});
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}
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/**
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* Unbinds a HTML video src property.
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*/
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static cleanVideoSource(videoElement) {
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if (!videoElement) {
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return;
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}
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// forgets about that element 😢
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try {
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videoElement.srcObject = null;
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}
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catch (err) {
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videoElement.src = '';
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}
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if (videoElement) {
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videoElement.removeAttribute('src');
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}
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}
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/**
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* Stops all media streams that are created.
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*/
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static releaseAllStreams() {
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if (BrowserCodeReader.streamTracker.length !== 0) {
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// tslint:disable-next-line:no-console
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BrowserCodeReader.streamTracker.forEach((mediaStream) => {
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mediaStream.getTracks().forEach((track) => track.stop());
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});
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}
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BrowserCodeReader.streamTracker = [];
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}
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/**
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* Waits for a video to load and then hits play on it.
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* To accomplish that, it binds listeners and callbacks to the video element.
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*
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* @param element The video element.
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* @param callbackFn Callback invoked when the video is played.
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*/
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static playVideoOnLoadAsync(element, timeout) {
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return __awaiter(this, void 0, void 0, function* () {
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// if canplay was already fired, we won't know when to play, so just give it a try
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const isPlaying = yield BrowserCodeReader.tryPlayVideo(element);
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if (isPlaying) {
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return true;
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}
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return new Promise((resolve, reject) => {
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// waits 3 seconds or rejects.
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const timeoutId = setTimeout(() => {
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if (BrowserCodeReader.isVideoPlaying(element)) {
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// if video is playing then we had success, just ignore
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return;
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}
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reject(false);
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element.removeEventListener('canplay', videoCanPlayListener);
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}, timeout);
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/**
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* Should contain the current registered listener for video loaded-metadata,
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* used to unregister that listener when needed.
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*/
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const videoCanPlayListener = () => {
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BrowserCodeReader.tryPlayVideo(element).then((hasPlayed) => {
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clearTimeout(timeoutId);
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element.removeEventListener('canplay', videoCanPlayListener);
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resolve(hasPlayed);
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||||
});
|
||||
};
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// both should be unregistered after called
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element.addEventListener('canplay', videoCanPlayListener);
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||||
});
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||||
});
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}
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||||
/**
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* Sets the new stream and request a new decoding-with-delay.
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*
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* @param stream The stream to be shown in the video element.
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* @param decodeFn A callback for the decode method.
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*/
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static attachStreamToVideo(stream, preview, previewPlayTimeout = 5000) {
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return __awaiter(this, void 0, void 0, function* () {
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||||
const videoElement = BrowserCodeReader.prepareVideoElement(preview);
|
||||
BrowserCodeReader.addVideoSource(videoElement, stream);
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||||
yield BrowserCodeReader.playVideoOnLoadAsync(videoElement, previewPlayTimeout);
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||||
return videoElement;
|
||||
});
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||||
}
|
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/**
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||||
* Returns a Promise that resolves when the given image element loads.
|
||||
*/
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static _waitImageLoad(element) {
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||||
return new Promise((resolve, reject) => {
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||||
const timeout = 10000;
|
||||
// waits 10 seconds or rejects.
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||||
const timeoutId = setTimeout(() => {
|
||||
if (BrowserCodeReader.isImageLoaded(element)) {
|
||||
// if video is playing then we had success, just ignore
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||||
return;
|
||||
}
|
||||
// removes the listener
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||||
element.removeEventListener('load', imageLoadedListener);
|
||||
// rejects the load
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||||
reject();
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||||
}, timeout);
|
||||
const imageLoadedListener = () => {
|
||||
clearTimeout(timeoutId);
|
||||
// removes the listener
|
||||
element.removeEventListener('load', imageLoadedListener);
|
||||
// resolves the load
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||||
resolve();
|
||||
};
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||||
element.addEventListener('load', imageLoadedListener);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Checks if the `callbackFn` is defined, otherwise throws.
|
||||
*/
|
||||
static checkCallbackFnOrThrow(callbackFn) {
|
||||
if (!callbackFn) {
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||||
throw new ArgumentException('`callbackFn` is a required parameter, you cannot capture results without it.');
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Standard method to dispose a media stream object.
|
||||
*/
|
||||
static disposeMediaStream(stream) {
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||||
stream.getVideoTracks().forEach((x) => x.stop());
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||||
stream = undefined;
|
||||
}
|
||||
/**
|
||||
* Gets the BinaryBitmap for ya! (and decodes it)
|
||||
*/
|
||||
decode(element) {
|
||||
// get binary bitmap for decode function
|
||||
const canvas = BrowserCodeReader.createCanvasFromMediaElement(element);
|
||||
return this.decodeFromCanvas(canvas);
|
||||
}
|
||||
/**
|
||||
* Call the encapsulated readers decode
|
||||
*/
|
||||
decodeBitmap(binaryBitmap) {
|
||||
return this.reader.decode(binaryBitmap, this.hints);
|
||||
}
|
||||
/**
|
||||
* Decodes some barcode from a canvas!
|
||||
*/
|
||||
decodeFromCanvas(canvas) {
|
||||
const binaryBitmap = BrowserCodeReader.createBinaryBitmapFromCanvas(canvas);
|
||||
return this.decodeBitmap(binaryBitmap);
|
||||
}
|
||||
/**
|
||||
* Decodes something from an image HTML element.
|
||||
*/
|
||||
decodeFromImageElement(source) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
if (!source) {
|
||||
throw new ArgumentException('An image element must be provided.');
|
||||
}
|
||||
const element = BrowserCodeReader.prepareImageElement(source);
|
||||
// onLoad will remove it's callback once done
|
||||
// we do not need to dispose or destroy the image
|
||||
// since it came from the user
|
||||
return yield this._decodeOnLoadImage(element);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Decodes an image from a URL.
|
||||
*/
|
||||
decodeFromImageUrl(url) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
if (!url) {
|
||||
throw new ArgumentException('An URL must be provided.');
|
||||
}
|
||||
const element = BrowserCodeReader.prepareImageElement();
|
||||
// loads the image.
|
||||
element.src = url;
|
||||
try {
|
||||
// it waits the task so we can destroy the created image after
|
||||
return yield this.decodeFromImageElement(element);
|
||||
}
|
||||
finally {
|
||||
// we created this element, so we destroy it
|
||||
BrowserCodeReader.destroyImageElement(element);
|
||||
}
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Continuously tries to decode the barcode from a stream obtained from the given constraints
|
||||
* while showing the video in the specified video element.
|
||||
*
|
||||
* @param {MediaStream} [constraints] the media stream constraints to get s valid media stream to decode from
|
||||
* @param {string|HTMLVideoElement} [previewElem] the video element in page where to show the video while
|
||||
* decoding. Can be either an element id or directly an HTMLVideoElement. Can be undefined, in
|
||||
* which case no video will be shown.
|
||||
*/
|
||||
decodeFromConstraints(constraints, previewElem, callbackFn) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
BrowserCodeReader.checkCallbackFnOrThrow(callbackFn);
|
||||
const stream = yield this.getUserMedia(constraints);
|
||||
try {
|
||||
return yield this.decodeFromStream(stream, previewElem, callbackFn);
|
||||
}
|
||||
catch (error) {
|
||||
BrowserCodeReader.disposeMediaStream(stream);
|
||||
throw error;
|
||||
}
|
||||
});
|
||||
}
|
||||
/**
|
||||
* In one attempt, tries to decode the barcode from a stream obtained from the given constraints
|
||||
* while showing the video in the specified video element.
|
||||
*
|
||||
* @param {MediaStream} [constraints] the media stream constraints to get s valid media stream to decode from
|
||||
* @param {string|HTMLVideoElement} [preview] the video element in page where to show the video
|
||||
* while decoding. Can be either an element id or directly an HTMLVideoElement. Can be undefined,
|
||||
* in which case no video will be shown.
|
||||
*/
|
||||
decodeFromStream(stream, preview, callbackFn) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
BrowserCodeReader.checkCallbackFnOrThrow(callbackFn);
|
||||
const timeout = this.options.tryPlayVideoTimeout;
|
||||
const video = yield BrowserCodeReader.attachStreamToVideo(stream, preview, timeout);
|
||||
// IF we receive a stream from the user, it's not our job to dispose it
|
||||
const finalizeCallback = () => {
|
||||
// stops video tracks and releases the stream reference
|
||||
BrowserCodeReader.disposeMediaStream(stream);
|
||||
// this video was just a preview, so in order
|
||||
// to release the stream we gotta stop showing
|
||||
// it (the stream) in the video element
|
||||
BrowserCodeReader.cleanVideoSource(video);
|
||||
};
|
||||
const originalControls = this.scan(video, callbackFn, finalizeCallback);
|
||||
const videoTracks = stream.getVideoTracks();
|
||||
const controls = Object.assign(Object.assign({}, originalControls), { stop() {
|
||||
originalControls.stop();
|
||||
},
|
||||
streamVideoConstraintsApply(constraints, trackFilter) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
const tracks = trackFilter ? videoTracks.filter(trackFilter) : videoTracks;
|
||||
for (const track of tracks) {
|
||||
yield track.applyConstraints(constraints);
|
||||
}
|
||||
});
|
||||
},
|
||||
streamVideoConstraintsGet(trackFilter) {
|
||||
return videoTracks.find(trackFilter).getConstraints();
|
||||
},
|
||||
streamVideoSettingsGet(trackFilter) {
|
||||
return videoTracks.find(trackFilter).getSettings();
|
||||
},
|
||||
streamVideoCapabilitiesGet(trackFilter) {
|
||||
return videoTracks.find(trackFilter).getCapabilities();
|
||||
} });
|
||||
const isTorchAvailable = BrowserCodeReader.mediaStreamIsTorchCompatible(stream);
|
||||
if (isTorchAvailable) {
|
||||
const torchTrack = videoTracks === null || videoTracks === void 0 ? void 0 : videoTracks.find((t) => BrowserCodeReader.mediaStreamIsTorchCompatibleTrack(t));
|
||||
const switchTorch = (onOff) => __awaiter(this, void 0, void 0, function* () {
|
||||
yield BrowserCodeReader.mediaStreamSetTorch(torchTrack, onOff);
|
||||
});
|
||||
controls.switchTorch = switchTorch;
|
||||
controls.stop = () => __awaiter(this, void 0, void 0, function* () {
|
||||
originalControls.stop();
|
||||
yield switchTorch(false);
|
||||
});
|
||||
}
|
||||
return controls;
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Continuously tries to decode the barcode from the device specified by device while showing
|
||||
* the video in the specified video element.
|
||||
*
|
||||
* @param {string|null} [deviceId] the id of one of the devices obtained after calling
|
||||
* getVideoInputDevices. Can be undefined, in this case it will decode from one of the
|
||||
* available devices, preferring the main camera (environment facing) if available.
|
||||
* @param {string|HTMLVideoElement|null} [video] the video element in page where to show the video
|
||||
* while decoding. Can be either an element id or directly an HTMLVideoElement. Can be undefined,
|
||||
* in which case no video will be shown.
|
||||
*/
|
||||
decodeFromVideoDevice(deviceId, previewElem, callbackFn) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
BrowserCodeReader.checkCallbackFnOrThrow(callbackFn);
|
||||
let videoConstraints;
|
||||
if (!deviceId) {
|
||||
videoConstraints = { facingMode: 'environment' };
|
||||
}
|
||||
else {
|
||||
videoConstraints = { deviceId: { exact: deviceId } };
|
||||
}
|
||||
const constraints = { video: videoConstraints };
|
||||
return yield this.decodeFromConstraints(constraints, previewElem, callbackFn);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Decodes something from an image HTML element.
|
||||
*/
|
||||
decodeFromVideoElement(source, callbackFn) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
BrowserCodeReader.checkCallbackFnOrThrow(callbackFn);
|
||||
if (!source) {
|
||||
throw new ArgumentException('A video element must be provided.');
|
||||
}
|
||||
// we do not create a video element
|
||||
const element = BrowserCodeReader.prepareVideoElement(source);
|
||||
const timeout = this.options.tryPlayVideoTimeout;
|
||||
// plays the video
|
||||
yield BrowserCodeReader.playVideoOnLoadAsync(element, timeout);
|
||||
// starts decoding after played the video
|
||||
return this.scan(element, callbackFn);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Decodes a video from a URL until it ends.
|
||||
*/
|
||||
decodeFromVideoUrl(url, callbackFn) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
BrowserCodeReader.checkCallbackFnOrThrow(callbackFn);
|
||||
if (!url) {
|
||||
throw new ArgumentException('An URL must be provided.');
|
||||
}
|
||||
// creates a new element
|
||||
const element = BrowserCodeReader.prepareVideoElement();
|
||||
// starts loading the video
|
||||
element.src = url;
|
||||
const finalizeCallback = () => {
|
||||
// dispose created video element
|
||||
BrowserCodeReader.cleanVideoSource(element);
|
||||
};
|
||||
const timeout = this.options.tryPlayVideoTimeout;
|
||||
// plays the video
|
||||
yield BrowserCodeReader.playVideoOnLoadAsync(element, timeout);
|
||||
// starts decoding after played the video
|
||||
const controls = this.scan(element, callbackFn, finalizeCallback);
|
||||
return controls;
|
||||
});
|
||||
}
|
||||
/**
|
||||
* In one attempt, tries to decode the barcode from a stream obtained from the given
|
||||
* constraints while showing the video in the specified video element.
|
||||
*
|
||||
* @param constraints the media stream constraints to get s valid media stream to decode from
|
||||
* @param videoSource the video element in page where to show the video while decoding.
|
||||
* Can be either an element id or directly an HTMLVideoElement. Can be undefined,
|
||||
* in which case no video will be shown.
|
||||
* The decoding result.
|
||||
*/
|
||||
decodeOnceFromConstraints(constraints, videoSource) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
const stream = yield this.getUserMedia(constraints);
|
||||
return yield this.decodeOnceFromStream(stream, videoSource);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* In one attempt, tries to decode the barcode from a stream obtained from the given
|
||||
* constraints while showing the video in the specified video element.
|
||||
*
|
||||
* @param {MediaStream} [constraints] the media stream constraints to get s valid media stream to decode from
|
||||
* @param {string|HTMLVideoElement} [video] the video element in page where to show the video while decoding.
|
||||
* Can be either an element id or directly an HTMLVideoElement. Can be undefined,
|
||||
* in which case no video will be shown.
|
||||
*/
|
||||
decodeOnceFromStream(stream, preview) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
const receivedPreview = Boolean(preview);
|
||||
const video = yield BrowserCodeReader.attachStreamToVideo(stream, preview);
|
||||
try {
|
||||
const result = yield this.scanOneResult(video);
|
||||
return result;
|
||||
}
|
||||
finally {
|
||||
if (!receivedPreview) {
|
||||
BrowserCodeReader.cleanVideoSource(video);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
/**
|
||||
* In one attempt, tries to decode the barcode from the device specified by deviceId
|
||||
* while showing the video in the specified video element.
|
||||
*
|
||||
* @param deviceId the id of one of the devices obtained after calling getVideoInputDevices.
|
||||
* Can be undefined, in this case it will decode from one of the available devices,
|
||||
* preferring the main camera (environment facing) if available.
|
||||
* @param videoSource the video element in page where to show the video while decoding.
|
||||
* Can be either an element id or directly an HTMLVideoElement. Can be undefined,
|
||||
* in which case no video will be shown.
|
||||
*/
|
||||
decodeOnceFromVideoDevice(deviceId, videoSource) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
let videoConstraints;
|
||||
if (!deviceId) {
|
||||
videoConstraints = { facingMode: 'environment' };
|
||||
}
|
||||
else {
|
||||
videoConstraints = { deviceId: { exact: deviceId } };
|
||||
}
|
||||
const constraints = { video: videoConstraints };
|
||||
return yield this.decodeOnceFromConstraints(constraints, videoSource);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Decodes something from an image HTML element.
|
||||
*/
|
||||
decodeOnceFromVideoElement(source) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
if (!source) {
|
||||
throw new ArgumentException('A video element must be provided.');
|
||||
}
|
||||
// we do not create a video element
|
||||
const element = BrowserCodeReader.prepareVideoElement(source);
|
||||
const timeout = this.options.tryPlayVideoTimeout;
|
||||
// plays the video
|
||||
yield BrowserCodeReader.playVideoOnLoadAsync(element, timeout);
|
||||
// starts decoding after played the video
|
||||
return yield this.scanOneResult(element);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Decodes a video from a URL.
|
||||
*/
|
||||
decodeOnceFromVideoUrl(url) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
if (!url) {
|
||||
throw new ArgumentException('An URL must be provided.');
|
||||
}
|
||||
// creates a new element
|
||||
const element = BrowserCodeReader.prepareVideoElement();
|
||||
// starts loading the video
|
||||
element.src = url;
|
||||
const task = this.decodeOnceFromVideoElement(element);
|
||||
try {
|
||||
// it waits the task so we can destroy the created image after
|
||||
return yield task;
|
||||
}
|
||||
finally {
|
||||
// we created this element, so we destroy it
|
||||
BrowserCodeReader.cleanVideoSource(element);
|
||||
}
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Tries to decode from the video input until it finds some value.
|
||||
*/
|
||||
scanOneResult(element, retryIfNotFound = true, retryIfChecksumError = true, retryIfFormatError = true) {
|
||||
return new Promise((resolve, reject) => {
|
||||
// reuses the scan API, but returns at the first successful result
|
||||
this.scan(element, (result, error, controls) => {
|
||||
if (result) {
|
||||
// good result, returning
|
||||
resolve(result);
|
||||
controls.stop();
|
||||
return;
|
||||
}
|
||||
if (error) {
|
||||
// checks if it should retry
|
||||
if (error instanceof NotFoundException && retryIfNotFound) {
|
||||
return;
|
||||
}
|
||||
if (error instanceof ChecksumException && retryIfChecksumError) {
|
||||
return;
|
||||
}
|
||||
if (error instanceof FormatException && retryIfFormatError) {
|
||||
return;
|
||||
}
|
||||
// not re-trying
|
||||
controls.stop(); // stops scan loop
|
||||
reject(error); // returns the error
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Continuously decodes from video input.
|
||||
*
|
||||
* @param element HTML element to scan/decode from. It will not be disposed or destroyed.
|
||||
* @param callbackFn Called after every scan attempt, being it successful or errored.
|
||||
* @param finalizeCallback Called after scan process reaches the end or stop is called.
|
||||
*/
|
||||
scan(element, callbackFn, finalizeCallback) {
|
||||
BrowserCodeReader.checkCallbackFnOrThrow(callbackFn);
|
||||
/**
|
||||
* The HTML canvas element, used to draw the video or image's frame for decoding.
|
||||
*/
|
||||
let captureCanvas = BrowserCodeReader.createCaptureCanvas(element);
|
||||
/**
|
||||
* The HTML canvas element context.
|
||||
*/
|
||||
let captureCanvasContext;
|
||||
try {
|
||||
captureCanvasContext = captureCanvas.getContext('2d', { willReadFrequently: true });
|
||||
}
|
||||
catch (e) {
|
||||
captureCanvasContext = captureCanvas.getContext('2d');
|
||||
}
|
||||
// cannot proceed w/o this
|
||||
if (!captureCanvasContext) {
|
||||
throw new Error('Couldn\'t create canvas for visual element scan.');
|
||||
}
|
||||
const disposeCanvas = () => {
|
||||
captureCanvasContext = undefined;
|
||||
captureCanvas = undefined;
|
||||
};
|
||||
let stopScan = false;
|
||||
let lastTimeoutId;
|
||||
// can be called to break the scan loop
|
||||
const stop = () => {
|
||||
stopScan = true;
|
||||
clearTimeout(lastTimeoutId);
|
||||
disposeCanvas();
|
||||
if (finalizeCallback) {
|
||||
finalizeCallback();
|
||||
}
|
||||
};
|
||||
// created for extensibility
|
||||
const controls = { stop };
|
||||
// this async loop allows infinite (or almost? maybe) scans
|
||||
const loop = () => {
|
||||
if (stopScan) {
|
||||
// no need to clear timeouts as none was create yet in this scope.
|
||||
return;
|
||||
}
|
||||
try {
|
||||
BrowserCodeReader.drawImageOnCanvas(captureCanvasContext, element);
|
||||
const result = this.decodeFromCanvas(captureCanvas);
|
||||
callbackFn(result, undefined, controls);
|
||||
lastTimeoutId = setTimeout(loop, this.options.delayBetweenScanSuccess);
|
||||
}
|
||||
catch (error) {
|
||||
callbackFn(undefined, error, controls);
|
||||
const isChecksumError = error instanceof ChecksumException;
|
||||
const isFormatError = error instanceof FormatException;
|
||||
const isNotFound = error instanceof NotFoundException;
|
||||
if (isChecksumError || isFormatError || isNotFound) {
|
||||
// trying again
|
||||
lastTimeoutId = setTimeout(loop, this.options.delayBetweenScanAttempts);
|
||||
return;
|
||||
}
|
||||
// not trying again
|
||||
disposeCanvas();
|
||||
if (finalizeCallback) {
|
||||
finalizeCallback(error);
|
||||
}
|
||||
}
|
||||
};
|
||||
// starts the async loop
|
||||
loop();
|
||||
return controls;
|
||||
}
|
||||
/**
|
||||
* Waits for the image to load and then tries to decode it.
|
||||
*/
|
||||
_decodeOnLoadImage(element) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
const isImageLoaded = BrowserCodeReader.isImageLoaded(element);
|
||||
if (!isImageLoaded) {
|
||||
yield BrowserCodeReader._waitImageLoad(element);
|
||||
}
|
||||
return this.decode(element);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Get MediaStream from browser to be used.
|
||||
* @param constraints constraints the media stream constraints to get s valid media stream to decode from.
|
||||
* @private For private use.
|
||||
*/
|
||||
getUserMedia(constraints) {
|
||||
return __awaiter(this, void 0, void 0, function* () {
|
||||
const stream = yield navigator.mediaDevices.getUserMedia(constraints);
|
||||
BrowserCodeReader.streamTracker.push(stream);
|
||||
return stream;
|
||||
});
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Keeps track to created media streams.
|
||||
* @private there is no need this array to be accessible from outside.
|
||||
*/
|
||||
BrowserCodeReader.streamTracker = [];
|
||||
//# sourceMappingURL=BrowserCodeReader.js.map
|
||||
Reference in New Issue
Block a user