Refactor environment variable declarations, enhance image handling in item forms, and update asset references in SvelteKit project for improved functionality and performance.
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This commit is contained in:
eewing
2026-02-17 15:13:03 -06:00
parent 9022114c8d
commit 7ac169c1e4
238 changed files with 35126 additions and 1344 deletions
+37 -36
View File
@@ -1106,39 +1106,40 @@ function ensure_array_like(array_like_or_iterator) {
return [];
}
export {
array_from as $,
ASYNC as A,
define_property as $,
DESTROYED as A,
BOUNDARY_EFFECT as B,
COMMENT_NODE as C,
DIRTY as D,
ERROR_VALUE as E,
includes as F,
EFFECT_TRANSPARENT as G,
ASYNC as F,
includes as G,
HYDRATION_ERROR as H,
INERT as I,
EFFECT_PRESERVED as J,
EAGER_EFFECT as K,
STATE_SYMBOL as L,
EFFECT_TRANSPARENT as J,
EFFECT_PRESERVED as K,
EAGER_EFFECT as L,
MAYBE_DIRTY as M,
object_prototype as N,
array_prototype as O,
get_descriptor as P,
get_prototype_of as Q,
STATE_SYMBOL as N,
object_prototype as O,
array_prototype as P,
get_descriptor as Q,
REACTION_RAN as R,
STALE_REACTION as S,
is_array as T,
get_prototype_of as T,
UNINITIALIZED as U,
is_extensible as V,
is_array as V,
WAS_MARKED as W,
USER_EFFECT as X,
REACTION_IS_UPDATING as Y,
index_of as Z,
define_property as _,
is_extensible as X,
USER_EFFECT as Y,
REACTION_IS_UPDATING as Z,
index_of as _,
attributes as a,
is_passive_event as a0,
LEGACY_PROPS as a1,
render as a2,
setContext as a3,
array_from as a0,
is_passive_event as a1,
LEGACY_PROPS as a2,
render as a3,
setContext as a4,
bind_props as b,
clsx as c,
element as d,
@@ -1146,22 +1147,22 @@ export {
ensure_array_like as f,
getContext as g,
head as h,
HYDRATION_END as i,
HYDRATION_START as j,
HYDRATION_START_ELSE as k,
EFFECT as l,
CONNECTED as m,
attr as i,
HYDRATION_END as j,
HYDRATION_START as k,
HYDRATION_START_ELSE as l,
EFFECT as m,
noop as n,
CLEAN as o,
DERIVED as p,
BLOCK_EFFECT as q,
CONNECTED as o,
CLEAN as p,
DERIVED as q,
run_all as r,
slot as s,
deferred as t,
BRANCH_EFFECT as u,
ROOT_EFFECT as v,
RENDER_EFFECT as w,
MANAGED_EFFECT as x,
HEAD_EFFECT as y,
DESTROYED as z
BLOCK_EFFECT as t,
deferred as u,
BRANCH_EFFECT as v,
ROOT_EFFECT as w,
RENDER_EFFECT as x,
MANAGED_EFFECT as y,
HEAD_EFFECT as z
};